![]() In mech form you are basically a better robot that doesn't need to recharge, you also have 2 separate health bars. The mech has a 15 shot recharging machine gun with pistol accuracy which only gets better with bullet traits like big bullets and burning bullets. The mech is absolutely nuts and having 4 speed in your base form makes kiting enemies to your mech a breeze. ![]() Mech pilot is amazing, like seriously amazing, like even better than soldier. Legal enslavement is amazing and helps greatly with cops on uptown, but without benevolent owner you need to be frequently recycling slaves to prevent mutiny, which can be risky in some circumstances. Slave master is borderline A, but ideological clash and mutiny can backfire quickly. Bite is hard to be used en mission due when there are multiple guards and is usually better off being used on stray civilians for healing purposes. He has amazing healing but lacks the combat ability to make up for his weaknesses. Werewolf is great, don't get me wrong, but crazy dizzy can be run ending in a bad situation, especially on downtown/uptown where police starts becoming much more rampant and powerful. Robot is borderline S tier, but not quite on par with people like soldier and cop. I don't get why you rate the Jock so low, lower than even the Bouncer, but I assume you have your reasons. The Jock gets to improve their mobility by charging if need be, while the Bouncer gets punished if they move too far away from the Musician and constantly has to make detours to keep them in line. The Jock gets to do cheeky maneuvers with their loud and destructive ability to accomplish tasks, while the Bouncer slightly hops for their loud and anticlimactic special ability that doesn't really open new opportunities to tackle things from. ![]() Instead of being a tough character that is constantly balancing health due to the cost of 8 health per special ability and the annoying Musician they are forced to escort, the Jock is a tough character that balances their health through planning out proper charges that don't send them into hazards or angry people so as to avoid taking damage. They even come with a muscly pill in the loadout-o-matic which can really help clinch a tough fight. The Jock's charge can be amazing if you do it right and they have great starting stats in everything but firearms. Putting the Jock as one of the weakest characters? I'm honestly confused at this notion.
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